The Boss Design of Elden Ring: How to get the most out of the bosses

The community of Elden Ring has played the biggest role in keeping it alive since 2022, as passionate continue to produce a vast range of content related to the game. My favourite aspect of replaying Elden Ring has been learning how to engage properly with it’s fantastic bosses. It is my belief that the boss lineup and design in Elden Ring is the best of any Soulsborne title. I am yet to complete Sekiro, but from what I have heard, it is not considered a part of the Soulsborne series as it’s not really a spiritual successor to Dark Souls like Elden Ring is. 



I find Elden Ring bosses significantly more enjoyable - but also initially more difficult when compared with their predecessors because of how frenetic they are. Players must often dodge several fast attacks before they can get a single hit in, and the player isn’t even awarded faster weapons, or a dodge roll to compensate for boss’s increased speed and combo length. The weapons in Elden ring have a slower move set compared to Dark Souls III; a game where bosses are way slower. This is unfair, but when you finally learn how to dodge an entire combo from a difficult boss, you feel invincible. I will never ever forget when I triumphed over Messmer for the first time, but enjoyability is dependent on your play style; as Elden Ring absolutely gives you the tools to become overpowered. This affords new players a chance to balance the scales, and usually tip the scales entirely in their favour but comes at the price of engaging in the most fun way with the meticulously designed bosses. By getting up close and personal, and dodging boss combos whilst attacking in between and after combos finish, players will get the most out of the bosses Elden Ring has to offer, and taking this approach will make you vastly improved at all souls’ games, even if painful to begin with. 




Comments

  1. Great post! I love how you break down the intricacies of Elden Ring’s boss design and offer such a nuanced perspective on the game’s difficulty curve. Your point about how the frenetic nature of the bosses actually enhances the satisfaction of finally overcoming them is spot-on—it really does make each victory feel earned. I also appreciate how you highlight the “ideal way” to engage with bosses; it’s a reminder of the thoughtful design behind each encounter and how skillful play is often rewarded. Can’t wait to read Part 2 and hear about your favorite bosses—this has me hyped to revisit some of my own boss battles!

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