The Interconnected World of Dark Souls
Dark Souls is a special game,
flawed, but masterful in some respects. When I finally got around to playing
the game this time last year, I was hooked instantly. It made for an immensely
memorable first-time experience, because although Dark Souls’ combat and bosses
are weaker in comparison to later games by FromSoftware, its strength lies in
its interconnected world, something that Miyazaki is yet to replicate, or at
the very least, master in the same way that he did in his breakout game.
Finding the path forward is not
always obvious, especially because you have no fast travel to rely on, and 3
directions to travel in once reaching Firelink Shrine. Stronger enemies will
discourage players from going through certain areas, but the game does not
restrict you from doing so. Between the intertwined areas, there are no loading
screens allowing the player character to seamlessly travel through the game
world. As the player explores further, shortcuts between areas and back to
Firelink shrine can be unlocked. The video linked below provides an illustrated
breakdown of the entirety of Dark Souls’ map.
What I find so special about Dark
Souls’ interconnected world design is the options players are given when
exploring. Because of the lack of fast travel, it’s easy to get lost in an
area, which makes it even more rewarding to find a shortcut back to a
previously explored zone. This made me feel like an adventurer carving a path
through Lordran, a feeling that is lost slightly in the later games with fast
travel being accessible from the beginning and hub worlds being separate from
the main world e.g., Roundtable Hold in Elden Ring. In Dark Souls, nothing
beats arriving back at Firelink Shrine after hours of difficult gameplay. You
take an elevator down or walk up some steps, the tranquil music kicks in, you
rest at the bonfire, and just for a moment, you’ve made it back to a safe place
after a long journey.
Ds1 truly is a masterpiece. Especially Gwyn. Everybody says he's easy but he was the best boss to me, that and radagon from elden ring, best bosses from the souls genre though I need to play ds3
ReplyDelete100% Gwyn is amazing because he's easy! You meet him long past his former glory, he's not meant to be difficult. He can't even link the fire himself anymore. It's a fantastic climatic and melancholic fight.
DeleteThis was such a beautifully written reflection on what makes Dark Souls so unique! You really captured the essence of what makes Lordran feel so alive and immersive. I love how you emphasise the lack of fast travel and the game’s interconnected design—it’s a real reminder of how rewarding exploration can be when every path is meaningful, and every shortcut feels like a hard-earned discovery. The way you describe returning to Firelink Shrine after a grueling adventure really resonates; that sense of relief and accomplishment is truly unmatched.
ReplyDeleteThank you very much, I appreciate it !!
DeleteGreat game, and great take.
ReplyDeleteThank you !!
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