The Interconnected World of Dark Souls
Dark Souls is a special game, flawed, but masterful in some respects. When I finally got around to playing the game this time last year, I was hooked instantly. It made for an immensely memorable first-time experience, because although Dark Souls’ combat and bosses are weaker in comparison to later games by FromSoftware, its strength lies in its interconnected world, something that Miyazaki is yet to replicate, or at the very least, master in the same way that he did in his breakout game. Finding the path forward is not always obvious, especially because you have no fast travel to rely on, and 3 directions to travel in once reaching Firelink Shrine. Stronger enemies will discourage players from going through certain areas, but the game does not restrict you from doing so. Between the intertwined areas, there are no loading screens allowing the player character to seamlessly travel through the game world. As the player explores further, shortcuts between areas and back to Firelink ...